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Old Jul 11, 2007, 03:53 AM // 03:53   #1
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I don't know if it has been considered or not, but adding a quantity option to the Crafting Materials and Rare Materials Trader's would be very helpful. Placing a cap of 2 mins to purchase at the requested quote I think would prevent people from camping the traders to try get and keep the quoted price so they may share it at the lower price to thier friends.

Just a Thought.
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Last edited by cosyfiep; Jan 30, 2016 at 12:45 PM // 12:45..
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Old Jul 11, 2007, 04:06 AM // 04:06   #2
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It would solve any carpal tunnel problems associated with material trading.
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Old Jul 11, 2007, 05:23 AM // 05:23   #3
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I've suggested this before. Even if we assume that the current trader algorithm can't handle bulk purchases, its still doable by processing the bulk trade as a series of single trades, which allows ANET to do this with a very simple script.

You just tell the script it how many of the item you want to buy/sell and the acceptable price range. The script automates the request quote, buy/sell item until either you have traded the requested amount or the price moves outside the acceptable range. The acceptable range might be player specified, or it might just be the price you get from the first request quote (meaning any price change ends the script early).

I'm even willing to have the entire bulk transaction system done clientside. If this is done clientside, then the delay between hitting request quote and the buy/sell button will still be there for each trade, so you just AFK for a few minutes while the script runs.

/signed. To me this seems a very simple suggestion that will be a lot of help.
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Old Jul 11, 2007, 08:45 AM // 08:45   #4
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buying 250 pieces of Elonian leather square one by one is silly.
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Old Jul 11, 2007, 09:16 AM // 09:16   #5
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It makes sense..

1) It would make it alot easier to actually see how many pieces of a material you can afford in one chunk.

2) Its just time consuming if you want to buy anywhere from 10-250 pieces of a material.
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Old Jul 11, 2007, 09:18 AM // 09:18   #6
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This would indeed be usefull.
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Old Jul 11, 2007, 11:59 AM // 11:59   #7
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Quote:
Originally Posted by arcanemacabre
When did Riverside turn into Sardelac, anyway? Did I miss the memo?
a few ticks past the moment it turned into the Question and Answer forum
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Old Jul 11, 2007, 12:21 PM // 12:21   #8
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Quote:
Originally Posted by arcanemacabre
When did Riverside turn into Sardelac, anyway? Did I miss the memo?
Well thank God we have someone here who's never made a mistake.

Quote:
Originally Posted by Miral
a few ticks past the moment it turned into the Question and Answer forum
Oh wait, there's another one!


Geez people, it's like your lurking around, just waiting for someone to make some sort of mistake and then you pounce. If you don't have anything constructive to say, then don't say anything at all.
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Old Jul 11, 2007, 12:27 PM // 12:27   #9
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hehe lighten up i was just jesting at arcane's comment hence the little joking wink that got cut out of the quote
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Old Jul 11, 2007, 02:25 PM // 14:25   #10
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This can't be done cause apparently it would mess up the prices for runes/materials at traders, i think the OP understands this. As i thought of this 1 year ago and was told WHY that anet doesn't have it this way.. I'm sure they are aware of it they just have a reason that its not this way.
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Old Jul 11, 2007, 02:25 PM // 14:25   #11
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/signed

Would certainly help speed up buying and selling rare and common materials to traders. Makes sense. I'd go with how bilateralrope described.

Last edited by Bane of Worlds; Jul 11, 2007 at 02:27 PM // 14:27..
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Old Jul 11, 2007, 05:47 PM // 17:47   #12
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/signed -- IF it's possible it'd be a nice addition/improvement (big time saver)
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Old Jul 11, 2007, 06:37 PM // 18:37   #13
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/signed -- IF it's possible it'd be a nice addition/improvement (big time saver)
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Old Jul 11, 2007, 08:56 PM // 20:56   #14
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Quote:
Originally Posted by Brianna
This can't be done cause apparently it would mess up the prices for runes/materials at traders,
I can see the trader algorithm having problems if you ask it to transfer more than one load at a time. However I can't see there being any problems with a script that buys the required item 1 load at a time until the desired number is reached, because thats how players buy large amounts currently. The only difference is that the script removes a lot of tedious clicking.

In fact someone could probably write a mod for the GW client that does exactly that. I'm just not sure if ANET will ban people for using it or not.
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